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My Projects
so far...

Being an ambitious tireless artist as I am, involves jumping into multiple projects at once, which gets you to gastratis, but also amazing satisfying results, such as Art Director for indie metroidvanias or Minecraft, working as Lead Artist with an AAA company like PUBG (POBG) or creating tons of beautiful top-down art for Crypto Raiders.

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I got a lot going on, not only with pixel art, but my 2 most ambitious projects, right now, are developing my own games: A Rooftop Tale, which will be launched later on Kickstarter, and Silent Melancholia.

Mojang Studios and UNFOLLOW requested my Art Direction to deliver some cozy and warm scenes for Christmas.

minecraft-environment

The result was an immersive pixel art animation through various different scenes which depicts the classic Minecraft environment.

If you want to check the final result, click on the snowman!

minecraft-snowman

The game was born from the 2023 Global Game Jam and what was a fun concept became the development of a beautiful game with a trustworthy team of creative and talented people.

Silent Melancholia living room

The main style is puzzle and the genre is a thriller/adventure, but in Silent Melancholia you will get into a gorgeous atmosphere through 50s, 80s and the future, playing as different anthropomorphic characters and trying to solve the mysteries of their lives.

To check the gallery and read more about it, click below, on this cute old photograph:

minecraft-snowman

Across all 2022 I have produced tons of assets for Crypto Raiders: top-down building designs, fight scenes, animations, level designs and tilesets.

Crypto Raiders battle scene

Crypto Raiders is a top-down NFT-based dungeon crawler on Polygon where you can raid, fight, level up and earn gear.

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I took care of several kind of assets throught development:

  • 6 Battle Scenes and 2 Fishing Scene;

  • 5 Tilesets and 5 Level Designs, including forests, catacombs, mountains and more;

  • 14 Building Designs, including custom houses, manors, lighthouse, a pig-shaped chef house and a kickass fighting arena;

  • Several Environment Animations (firepits, grass, smoke, windmill, lighthouse, banners etc.)
     

If I catched your attention, then check those beautiful top-down designs by clicking on the smoky piggy below:

minecraft-snowman

I have worked on POBG as the only Character Designer and Animator for the in-game Pixel Art, since the concept phase during 2020 to its release, on the 1st of April, 2021.

Player unknown battlegrounds pobg game cover

POBG (PlayerOmNom's Battlegrounds) is a top-down shooter videogame released by PUBG, PlayerUnknown's Battlegrounds, within its own game, as the 2021 April's fool.

The game is completely designed in pixel art with a retro style and a side-to-topdown perspective.​

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I created and curated several aspects of the Game Art, which included:

  • 40+ Character Designs, multiplied by 6 directions;

  • 100+ Character Animations (Walk, Roll, Attacks, Hints, Death, etc.), multiplied by 6 directions;

  • 40+ Weapon Designs;

  • All 24 UI Designs for the Skill System;

  • Several Environment Designs & Animations (Kits, Fire, Parachute, etc.)
     

If you're curious to check the project's gallery, click on the angry charging chicken below.

Chicken_RocketBoss_Charge_anim3_transp.g

I'm the only artist and developer behind this game, working as a one-army man: game artist, animator, game developer, game designer and writer.

ARooftopTale_Mockup1_fullOriginal_large1

A metroidvania style mixed with exploration, puzzle and action components. A beautiful storyline about a french bulldog, raised by a stray cat, who will plan an adventure from a little country to the big city, where everything is abandoned and left behind due to an immense flood.

To check the gallery and read more about it, click below, on Francis the French Bulldog.

a rooftop tale_francis

Over 6 months (not full time) I worked on design, animation and art direction for LIMITLESS a music video, in collaboration with Bryan Bellec, funded by the Canada Council for the Arts.

Limitless music video

I took care of character design and environment design, as well as cel animations, completely in pixel art. The result is a 3 minutes video with a cool song by Bryan Bellec & Skrybe and the video edit by Nick Ganzina.

To check more stuff about the project, click on the speakers below before the bass drops.

Limitless_Animation-AssetDesign_Speakers
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